I design immersive experiences you stand in the middle of: from the story and the route to the effects that make it all add up.

Illustration: a designer walks past a T-rex, castle, monorail and carousel
Portrait of Diede Tap
Hi, I'm Diede (he/him)
Show designer & immersive experience maker

I design immersive experiences: museum galleries, escape rooms and directed installations. Places where the story sits in the walls, and where I develop the storyline as well as the show effects. I also write about how places like that work: what a visitor sees, knows and feels when, and why that order matters.

More about me →
The theatricality of the dark ride Pirates who ignore you, Elsa who sings at you: does a dark ride live for you, or for itself?
Intellectual property: quote it or build on it what an IP ride can add to a film you already know.
Keep moving, please Paid entry, something to see and a designed route: all of it centuries before the Efteling.
The house of the future Living Tomorrow, Monsanto and Rosmalen: why the house of the future never had to work.
All essays →