The Secret Legacy is a game you play at home with your friends, in an ordinary group chat. An old classmate asks for help: her parents disappeared on an expedition years ago, and a letter has just been delivered.
Made in the period when the escape rooms had to close. What's left when you take away the room? Not the puzzles, I think. People don't book an hour for locks and codes, they book an hour of taking on a challenge together without outside distraction. So the group chat became the stage. Videos, sound clips and photos are full of clues you can only untangle by talking.
It starts with a text and it ends in a temple nobody has seen in years. In between, you travel half the world, following the trail Julia's parents left behind. Everything you come across was made specially for this game.
The game opens in a group chat left over from an old school project. Ordinary, like the one everyone has somewhere at the bottom of the list. And then there's Julia, who doesn't ask if you want to win but if you want to help. So you're not solving a puzzle - you're helping someone you used to know.
You google. You look up websites. You translate. You email people who write back, and the puzzles are spread across all of it. This game uses everything the internet has to offer. Somewhere a door is locked, and the key is out on the real internet.
What an escape room really does is sit a group down in front of something together, for an hour, with no distractions. At the end Julia finds out where her parents are, and a day later a postcard lands digitally on your doormat: a thank-you, from the other side of the world.